A big part of the Skylines: City Generator project was being able to render hundreds of different cyberpunk and futuristic building models in realtime in TouchDesigner. Since I had made the early decision to purchase asset packs for the buildings and use Blender to clean and prepare them before I imported them into TouchDesigner, I needed to come up with a way to optimise the asset loading process on project startup to be able to monitor the process and avoid any unnecessary crashes and also to allow for easy loading of modified or new assets.